| As we know, the PvP, as the core of the selling point, plays an essential role in the game Age of Conan. This is especially true when the team is trying to revitalize its player base. Recently PvP developer of Age of Conan Tim Donks has been interviewed on the game's PvP part. Donks said generally the performance of the PvP is satisfying and hit the mark, though there is still something that needs to be improved. He's pleased by and large with the game's "murder point" system that discourages high-level players demolishing weaker while PvP advancement system in his mind still needs to be improved. In addition, he introduced a few stories that highlight some of the little changes that can have a larger impact on the overall direction of the game, including how something as small as altering NPC patrol routes can encourage PvP.
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